
Saturday, November 1, 2008
Intelligent Design

Thursday, August 7, 2008
Secondhand Lion

Secondhand Lions, directed by Tim McCanlies, and featuring Academy Award winning actors Robert Duvall, Michael Caine, nominee Haley Joel Osment, and Kyra Sedgwick, is a coming of age story that follows the comedic adventures of an introverted 14 year-old boy (Haley Joel Osment), and his cranky, eccentric great-uncles. Although Haley wanted to act with the real lion, the producers decided it was too dangerous, so he had to make do with a puppet. That's where I came in...twenty four hours and hundreds of pounds of refined mud later, this was the result. Not bad for working a second shift until 2 AM. A friend of mine, Matt Jordan (multi-talented salt-of-the-earth guy) got me together with Tony Gardner, owner of Alterian Inc. for the project. (Matt has worked with Tony for years in a multitude of capacities.) Tony and I both lived up in Lake Arrowhead at the time, but never met until Matt. After a talk over dinner, and a look at my portfolio (and liking another lion sculpture of mine), Tony invited me to join his crew and lead sculpt on this project. When looking at the sculpture, keep in mind that, while you may think the anatomy looks exaggerated, it has to show through the fur and backing (like muscles under skin and fur would). Alterian is a great shop, and Tony is par excellence -- one of the best people I've worked for. I found one cynical critic who posted a review on the web about the puppet, but most people don't even notice it when watching the show, so it must have been good enough for the purpose it was designed.

Monday, June 30, 2008
Arich in...

Visit the link at http://www.ebaumsworld.com/pictures/view/164832/
Saturday, May 31, 2008
A 'Finished' Work in Progress


Monday, April 28, 2008
Dilophosaurus

I started by presenting a quick little study to GHP's president -- Garner's superlative-- and vice president of production. With the study, I suggested that I sculpt a detailed maquette designed from current paleontological records and anatomy charts, and then scan and enlarge my design by CNC. (GHP would eventually bring in an enormous CNC 5 axis gantry mill to do the job.) They took my suggestion, and I got the amazing opportunity to design and direct this project.
A big job like this requires big tools, so we enlisted the help of Gentle Giant Studios to do the scanning -- a great company to work with (they get all the fun projects), and Owner/President Karl Meyer is as personable a guy as you could hope to work with. Quite a sight it was to see that mega robotic CNC mill carving the dino in delicate 4#psi polyurethane foam. Several 8'x4'x2' blocks of foam later, I had multiple puzzle pieces to assemble and begin carving -- that's right begin carving (the mill provides only a rough stratified form). I had to craft custom carving loop tools, because with a short time frame I didn't have time to use the "big" tools you can buy at art supply retailers (one of the loops I made had a cutting edge about a foot and a half).
The armature for this piece was also bigger than usual and more dynamic than the standard museum taxidermy fare, so I worked with a roller coaster engineer to make sure all those curves could be supported on just two limbs -- otherwise a tripod is preferable for stability.
One thing I would've liked to see done
differently was the paint scheme. Due to the limitations of an egotistical painter, the colorfully varied markings I had envisioned were left off. (A note to painters: Don't paint in the shadows, it overemphasizes them -- the forms will create their own -- it doesn't read right when you do.) I wish I could have done that part myself, too.

In contrast to Crusader, this project demonstrates I can handle the big scary monsters with just as much dino-mism, while still micro-managing the microscopic details right down to the scales.
Friday, March 28, 2008

Sunday, February 24, 2008
Crusader



Note the scale of the Crusader sculpture -- it's tiny, yet full of dynamism. I was thinking of all those great Remington sculptures when I was composing it. You may be asking yourself why I didn't sculpt Indy from the scene I'm speaking of. The answer is simple: I was asked by GGS to put Indy on horse back. I'm okay with that, because in the scene that inspired this piece, Indy is valiantly fighting enemies of goodness, the Nazis.
I like that Indy is crusading against the antisemites -- another great historical metaphor that's also dominating the world political scene today. Both these pieces debuted last summer courtesy of GGS at Comic-Con '07.

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